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February 4, 2009
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Comments: 63
Favourites: 47 [who?]

Views: 3,170 (0 today)
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:icondionicio:
After starting this project over a year ago, I finally picked it back up and bit by bit over the past two weeks I've finished it :) An image of FireMan.EXE from MegaMan Battle Network, with an original environment I made (one of my firsts). For different angles of the environment, click here. For a wireframe of FireMan.EXE, get it here.

Using Softimage|XSI, the only texture used was for the bricks on the walls. Final render time was four hours, three for the regular pass and then another one for the reflective pass. The original image was taken to PSPXI to adjust the brightness, and after that the reflections were added to the image using XSI's FxTree. Four infinite lights and Final Gathering were used in the lighting, all of the materials are a blend of Phong and Ambient Occlusion, and the total unsubdivided polygon count was 338,603.

Thanks for viewing :)
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:iconsunnychance:
~Sunnychance Jan 31, 2012  Hobbyist General Artist
Gah! Whoops! This is real 3D!
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:iconsunnychance:
~Sunnychance Jan 31, 2012  Hobbyist General Artist
For a second there I though this was actual 3D!
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:iconbaitboy:
wow...just WOW! that is a MASSIVE amount of detail, and it works perfectly! congrats dude, you have earned my fave!
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:icontoshema:
*toshema Apr 10, 2010  Student Digital Artist
Wow, very nice, the environment somehow reminds me of ratchet and clank.
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:icondionicio:
~Dionicio Apr 10, 2010  Hobbyist Digital Artist
Interesting that you mention that... maybe its cause in rachet and clank there's large pipes you walk around, i can't remember much of the environment :lol: Thanks for the comment, favs and llama!
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:icontoshema:
*toshema Apr 11, 2010  Student Digital Artist
Your very welcome !!!!!!
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:iconscarforme:
4 hours of rendering? on This single image?? Holy sh*t I never thought rendering models could take up so long how bout if you're doing a movie? wow
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:icondionicio:
~Dionicio Mar 23, 2010  Hobbyist Digital Artist
In movies like Pixar's wall-e the render times can go thru the roof. Using tricks and smart techniques, it would take four hours to render a single frame. Then in the complex scene it would take forty hours for one frame... If I did some studying on render efficiency I could probably have cut back render time to maybe an hour or two, but my laptop isn't all that powerful either.

The studios who render CG movies usually have a render farm: many computers linked together to render parts of the movie at once. But it still takes a really long time.
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:iconthehackereg:
~TheHackerEG Feb 27, 2010  Student Artist
Wow increidible awesome job you could make Megaman exe
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:icondionicio:
~Dionicio Feb 27, 2010  Hobbyist Digital Artist
I might some day! I don't know :lol: It would be cool to have these two facing off. I will probably work on my regular MegaMan in my gallery before going back to the .exe characters.
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