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Submitted on
February 4, 2009
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FireMan.EXE by Dionicio FireMan.EXE by Dionicio
After starting this project over a year ago, I finally picked it back up and bit by bit over the past two weeks I've finished it :) An image of FireMan.EXE from MegaMan Battle Network, with an original environment I made (one of my firsts). For different angles of the environment, click here. For a wireframe of FireMan.EXE, get it here.

Using Softimage|XSI, the only texture used was for the bricks on the walls. Final render time was four hours, three for the regular pass and then another one for the reflective pass. The original image was taken to PSPXI to adjust the brightness, and after that the reflections were added to the image using XSI's FxTree. Four infinite lights and Final Gathering were used in the lighting, all of the materials are a blend of Phong and Ambient Occlusion, and the total unsubdivided polygon count was 338,603.

Thanks for viewing :)
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:iconpranked1:
PRANKED1 Featured By Owner Mar 6, 2014
:iconnumber-3-plz:
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:iconsunnychance:
Sunnychance Featured By Owner Jan 31, 2012
Gah! Whoops! This is real 3D!
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:iconsunnychance:
Sunnychance Featured By Owner Jan 31, 2012
For a second there I though this was actual 3D!
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:iconbaitboy:
baitboy Featured By Owner Mar 30, 2011
wow...just WOW! that is a MASSIVE amount of detail, and it works perfectly! congrats dude, you have earned my fave!
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:icontoshema:
toshema Featured By Owner Apr 10, 2010  Student Digital Artist
Wow, very nice, the environment somehow reminds me of ratchet and clank.
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:icondionicio:
Dionicio Featured By Owner Apr 10, 2010  Hobbyist Digital Artist
Interesting that you mention that... maybe its cause in rachet and clank there's large pipes you walk around, i can't remember much of the environment :lol: Thanks for the comment, favs and llama!
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:icontoshema:
toshema Featured By Owner Apr 11, 2010  Student Digital Artist
Your very welcome !!!!!!
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:iconscarforme:
Scarforme Featured By Owner Mar 23, 2010  Hobbyist General Artist
4 hours of rendering? on This single image?? Holy sh*t I never thought rendering models could take up so long how bout if you're doing a movie? wow
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:icondionicio:
Dionicio Featured By Owner Mar 23, 2010  Hobbyist Digital Artist
In movies like Pixar's wall-e the render times can go thru the roof. Using tricks and smart techniques, it would take four hours to render a single frame. Then in the complex scene it would take forty hours for one frame... If I did some studying on render efficiency I could probably have cut back render time to maybe an hour or two, but my laptop isn't all that powerful either.

The studios who render CG movies usually have a render farm: many computers linked together to render parts of the movie at once. But it still takes a really long time.
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:iconthehackereg:
TheHackerEG Featured By Owner Feb 27, 2010  Student Artist
Wow increidible awesome job you could make Megaman exe
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