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FireMan.EXE

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Description

After starting this project over a year ago, I finally picked it back up and bit by bit over the past two weeks I've finished it :) An image of FireMan.EXE from MegaMan Battle Network, with an original environment I made (one of my firsts). For different angles of the environment, click here. For a wireframe of FireMan.EXE, get it here.

Using Softimage|XSI, the only texture used was for the bricks on the walls. Final render time was four hours, three for the regular pass and then another one for the reflective pass. The original image was taken to PSPXI to adjust the brightness, and after that the reflections were added to the image using XSI's FxTree. Four infinite lights and Final Gathering were used in the lighting, all of the materials are a blend of Phong and Ambient Occlusion, and the total unsubdivided polygon count was 338,603.

Thanks for viewing :)
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1280x960px 508.75 KB
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